Version | Change log |
Code::Blocks for Windows 20.03 Build Jul 31, 2024 |
General UI/SDK changes: UI: Add information about the wxWidgets library being used in Help -> About dialog UI: Fix two asserts for incorrect use of wxALIGN_LEFT when opening the Project -> Properties dialog wx3: Fix assertion when removing last virtual target (ticket #892) UI: Add logging of execution time to various places in the code UI: Add compiler ID to Help -> About dialog (ticket #870) UI: Make Plugin manager to have resizeable plugin info control UI: Fix Toolbars corruption when saving perspective (ticket #846) Fix crash with batch build on linux by moving the build process out of OnInit() when using wx>=30 UI: Improve child window placement. Introduce 3 options: center-on-parent (default), center-on-display and leave to OS/ Window manager. UI: Make sure pressing escape works correctly in the Reorder targets dialog UI: Fix the parents of various child dialogs in the Build -> Properties UI: Make sure we call PlaceWindow for the dialog for selecting platform for targets UI: Make sure the correct parent is set when showing the project dependencies dialog UI: Fix possible assert when the language selection is invalid UI: Make data paths more resilient to changes to the current directory UI: Make pressing Escape in scope “Code Refactoring” dialog to close it UI: Adjust borders for the Find/Replace dialog UI: Fix corruption of toolbars when saving perspective (ticket #846) UI: Fix assert that a bitmap is already selected in a DC on Windows UI: Fix crash if the list in Settings->Scripting is empty (ticket 842) UI: Show only one message box if a project could not be loaded while loading a workspace (ticket #809) scintilla-wx: Remove double buffering for wxGTK (it doesn’t fix the flickering problem) UI: Select the correct language in the menu shown from the language button in the status bar scintilla-wx: Cherry-pick changes from wx-master (Better support for passing images from wx to scintilla) UI: Some places in the code were trying to load i |