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GZDoom for Mac OS X software

GZDoom for Mac OS X - releases history

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Version Change log
GZDoom for Mac OS X 4.4.2 Jun 28, 2020 Fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
Added missing target check to A_RadiusDamageSelf.
Use a full ClearScreen when drawing fullscreen images.
Fix crash in nullptr access to DFrameBuffer object 'screen' if it is uninitialized
Add "restart" button to error pane in Windows
Add keyboard accelerator shortcuts to many Windows-specific dialogs
Fixed some issues with setup parts for ZScript in the wrong place.
Let blastradius work without an effect actor.
Fixed: AActor::GetModifiedDamage must account for the inventory items to get destroyed in its scripted subfunctions.
Fixed: FGameTexture's GlowHeight was not initialized.
Fixed: the attenuation flag wasn't passed to the shader if shadowmaps were disabled.
Fixed bad range check in shadowmap code.
Fixed: check for bad sidedefs was not taking into account sidedef compression.
Backend update from Raze.
Fixed: The scale vector for detail maps was not passed to the shader.
GZDoom for Mac OS X 4.3.3 Jan 24, 2020 Fixed resetting of music volume after closing dialogue
Exposed Level.MusicVolume to ZScript
Fixed calling a function on string CVar
Added ability to filter VM disassembly dump
GZDoom for Mac OS X 4.3.2 Jan 22, 2020 Fixed Linux and macOS implementations of I_FindAttr()
Implement player setup background by Enjay
Fixed uninitialized variable in OPL song. Mono streams could be erroneously treated as stereo, doubling their playback speed
Compatibility workaround for using Scroll_Texture_Model with a line id of 0.
GZDoom for Mac OS X 4.3.1 Jan 14, 2020 Fixes a couple of critical issues in 4.3.0 - moves colorization feature to correct file (gldefs) and disables default blocks in mixins since they currently do not work.
GZDoom for Mac OS X 4.2.4 Nov 4, 2019 Fixed stretching for 256 and 240 pixels tall skies in software.
fixed broken walkthrough of Restoring Deimos MAP07
Fixed a bug in the flagdef processing code.
adjusted collision detection for item pickups. Use vanilla condition for a thing with MF_SPECIAL flag to fix inability to grab it when item's top is at the same height as sector's floor from it can be picked up
fixed localization support for intermission texts
fixed radius attack that may inflict damage twice
sort CVAR output in config alphabetically instead of randomly dumping them in their internal order.
Fixed ZScript's Screen.DrawLine using the wrong color when drawing pure black.
fixed missing frames for Hexen's fighter's axe attack without mana
fixed usage of uninitialized object in BlockLinesIterator
removed hardcoded width limit for screenshots
Fixed dynamic arrays as function arguments.
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