Version | Change log |
Metasequoia 4.7.5a Dec 19, 2020 | This update includes some bug fixes. |
Metasequoia 4.7.4b May 18, 2020 |
Bug fixes: The response for Direct3D 11 display is slow depending on the usage environment. |
Metasequoia 4.7.4a May 10, 2020 |
Import/Export: [Apply bind poses] option has been add in FBX importer. Bug fixes: Direct3D 11 display causes an error when [Change the colors of lines in selected faces] is on. |
Metasequoia 4.7.4 Apr 28, 2020 |
Main: Installation of D3DCompiler_47.dll is necessary for Direct3D 11 in Windows 7/8. |
Metasequoia 4.7.3 Feb 1, 2020 |
Command: In [Bone], [Make two bones symmetric] has been added in [Align]. In [Bone], weights of both bones are inherited when bones are merged by right-click while dragging. |
Metasequoia 4.7.2 Dec 4, 2019 |
Main Supported macOS version has been changed to 10.11 or later. Command In [Move], vertices are merged by not only right-click but also space key while dragging. In [Bone], locked objects are also deformed by the bone deformation. Weights of [Bone] are transfered after clone, merge, freeze, paste and so on. Import/Export FBX version 2020.0 is supported. (Except Windows 32bit) Bug fixed In [Move], a merging by right-click snaps to a hidden vertex. Checking for update is always failed in macOS. |
Metasequoia 4.7.0 Oct 10, 2018 |
Main: The guide for beginners is displayed when the software is launched for the first time. In [Material Property], you can specify processing method of the boundary of the texture image. The number of characters for object and material names is increased. 63 characters in UTF-16 are the largest. Plugins can be installed directly from a zip file. Command: In [Pull], you can create rectangular faces with specified width by numerical value. In [Bend] and [Shear], deformation amount can be specified by numerical value. In [Bone], specifications are changed. Node structures becomes the basic format. Parameters and operation method have been improved. In PMD setting mode, bone name on bone list can be displayed in Japanese. When symmetrically copying, you can set the naming convention of the mirror bones . Alignment of bones is added. In [Paint] command, Pose based animation playback has been added. In [Paint] command, [Needle] for painting the weight of vertex on the back side is added. |