Version | Change log |
Neat Video for Premiere 5.6.0 Nov 13, 2023 |
Added support for Premiere Pro 2024 Added support for Premiere Elements 2024 Added support for new AMD GPUs: Radeon RX 7600 / 7600S / 7600M / 7600M XT Radeon RX 7700 XT / 7700S Radeon RX 7800 XT Radeon RX 7900 GRE / 7900M Improved stability in latest versions of Premiere Improved processing of certain error messages Minor corrections in GUI of Preferences Fixed several minor issues |
Neat Video for Premiere 5.4.6 Jul 21, 2021 | |
Neat Video for Premiere 5.3.0 Sep 25, 2020 |
Added support for new NVIDIA GPUs: GeForce RTX 3070 / 3080 / 3090 Note: due to changes in NVIDIA drivers and CUDA Toolkit, GPUs with Compute Capabilities 3.0 are no longer supported. Only GPUs with Compute Capability 3.5 and higher can be utilized by Neat Video 5.3 Due to changes in AMD drivers, some older Graphics Core Next 1 GPUs are no longer supported. In particular, Neat Video 5.3 no longer supports most Radeon HD 7xxx / 8xxx cards and other devices based on the following chip series: Cape Verde, Pitcairn, Tahiti. The full list of GPU series supported by Neat Video 5.3 on Windows is: Bonaire, Hawaii, Tonga, Fiji, Ellesmere, Baffin, gfx804, gfx900, gfx901, gfx906, gfx907, gfx1010, gfx1012 Better handling of incorrect data in input frames Several minor bugs have been fixed |
Neat Video for Premiere 5.2.3 Mar 17, 2020 |
Improved receiving frames from Premiere to Neat Video window (in SR plug-in): Increased reliability Optimized speed Added progress bar Additional optimizations in GPU code: Better performance with single GPU on 8 and 16-bit clips: up to 4%–8% depending on hardware and filter settings Better performance with two GPUs working simultaneously Several changes and improvements in GUI to better reflect the parameters of CPU and GPU used for processing Cosmetic improvements for HiDPI displays (in SR plug-in) Several minor bugs have been fixed |
Neat Video for Premiere 2.7 May 17, 2011 |
· Added support for Premiere CS5.5 · Control in Preferences to adjust the number of CPU cores used for rendering · Semi-transparent transitions were not treated correctly, fixed · Stacking two instances of the filter caused a crash, fixed · Several minor bug fixes |