Version | Change log |
OpenTTD for Mac 14.1 May 3, 2024 |
Add: Check that towns can build roads before generating map (#12503) Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474) Fix #12433: Width of unit number display was too narrow (#12534) Fix #12502: Desync related to vehicle replacement (#12512) Fix #12506: Desync after new oil rig is constructed (#12511) Fix #12584: Crash on some tar files during tar scan (#12586) Fix: [SDL2] Keypad numbers did not function (#12596) Fix: Houses and industry tiles could accept incorrect cargo (#12547) Fix: Map generation stage strings were incorrect (#12549) Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545) Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) Fix: Do not show train waiting for unbunching as waiting for free path (#12515) Fix: Smooth outliers in unbunching round trip calculations (#12513) |
OpenTTD for Mac 13.4 Jul 29, 2023 |
Fix: Setting tree lines drawn incorrectly for RTL languages (#11070) Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044) Fix #10917: Pay loan interest before generating statistics (#11040) Fix #11016: Use after free in network invalid packet error path (#11022) Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000) |
OpenTTD for Mac 13.3 Jun 11, 2023 | |
OpenTTD for Mac 13.1 Apr 10, 2023 | |
OpenTTD for Mac 12.2 Apr 2, 2022 | |
OpenTTD for Mac 12.1 Nov 8, 2021 | |
OpenTTD for Mac 1.11.1 Apr 19, 2021 |
Feature: Toggle to enable/disable vsync (#8997) Feature: Volume controls in the Game Options window, and better defaults (#8943) Add: Hotkey to focus object and rail filters (#8908) Add: Better plural support for Romanian (#8936) Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Change: [Win32] Use user UI language setting for initial language selection (#8974) Change: Make effect volume scale more intuitively (#8945, #8950) Change: Improve padding of Object & Rail station windows (#8929) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) |
OpenTTD for Mac 1.10.3 Aug 10, 2020 |
Change: Also make roadside trees match the tree transparency option (#8245) Fix: Center text and icons in the status bar vertically (#8273) Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) Fix #8162: [NRT] Improve error message when converting town owned road (#8247) Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244) Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) Fix #8221: Use more specific error message when a bridge is too long (#8240) Fix #8230: Resolve ".." when opening files in .tar (#8231) Fix: A few race conditions in netcode (#8227, #8228, #8229) Fix #7838: Crash relating to group creation and renaming (#8223) Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) |
OpenTTD for Mac 1.10.2 Jun 2, 2020 |
Add: Ubuntu 20.04 packages (#8127) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can't join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) |
OpenTTD for Mac 1.10.1 Apr 14, 2020 |
Fix #8081: Crash when placing a ship depot next to a dock (#8082) Fix: [GS] A Goal's QuestionID was getting truncated (#8072) Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065) Fix #8060: Restore admin network API compatibility (#8061) Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058) |