Version | Change log |
OpenTTD 14.1 May 3, 2024 |
Add: Check that towns can build roads before generating map (#12503) Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474) Fix #12433: Width of unit number display was too narrow (#12534) Fix #12502: Desync related to vehicle replacement (#12512) Fix #12506: Desync after new oil rig is constructed (#12511) Fix #12584: Crash on some tar files during tar scan (#12586) Fix: [SDL2] Keypad numbers did not function (#12596) Fix: Houses and industry tiles could accept incorrect cargo (#12547) Fix: Map generation stage strings were incorrect (#12549) Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545) Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) Fix: Do not show train waiting for unbunching as waiting for free path (#12515) Fix: Smooth outliers in unbunching round trip calculations (#12513) |
OpenTTD 13.4 Jul 29, 2023 |
Fix: Setting tree lines drawn incorrectly for RTL languages (#11070) Fix #11043: Don't choose toolbar dropdown option if focus is lost (#11044) Fix #10917: Pay loan interest before generating statistics (#11040) Fix #11016: Use after free in network invalid packet error path (#11022) Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000) |
OpenTTD 13.3 Jun 11, 2023 | |
OpenTTD 13.1 Apr 10, 2023 | |
OpenTTD 12.2 Apr 5, 2022 | |
OpenTTD 12.1 Nov 8, 2021 | |
OpenTTD 1.11.2 May 4, 2021 |
Change: [Win32] Limit hardware accelerated video driver to OpenGL 3.2 or higher (#9077) Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) Fix: Query windows could be partially drawn (#9184) Fix #9113: Crash when removing an airport that exists in an aircraft's orders (#9182) Fix #9117: [Fluidsynth] Hang when changing song (#9181) Fix: String validation could leave invalid UTF-8 encoded strings (#9096) Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) Fix: Crash when extra viewport with zero height has sign in view (#9175) Fix #9147: Crash when taking screenshots (#9169) Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) Fix #9152: Screenshot success popup window was treated as an error (#9159) Fix: Fast-forward stuttering when vsync is enabled (#9140) Fix: [Network, Win32] Network errors were handled badly (#9116) |
OpenTTD 1.11.1 Apr 19, 2021 |
Feature: Toggle to enable/disable vsync (#8997) Feature: Volume controls in the Game Options window, and better defaults (#8943) Add: Hotkey to focus object and rail filters (#8908) Add: Better plural support for Romanian (#8936) Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) Change: [Win32] Use user UI language setting for initial language selection (#8974) Change: Make effect volume scale more intuitively (#8945, #8950) Change: Improve padding of Object & Rail station windows (#8929) Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) Fix: Desync when GS unlocks railtype with wagon unlock (#9021) |
OpenTTD 1.10.3 Aug 10, 2020 |
Change: Also make roadside trees match the tree transparency option (#8245) Fix: Center text and icons in the status bar vertically (#8273) Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) Fix #8162: [NRT] Improve error message when converting town owned road (#8247) Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244) Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) Fix #8221: Use more specific error message when a bridge is too long (#8240) Fix #8230: Resolve ".." when opening files in .tar (#8231) Fix: A few race conditions in netcode (#8227, #8228, #8229) Fix #7838: Crash relating to group creation and renaming (#8223) Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) |
OpenTTD 1.10.2 Jun 2, 2020 |
Lots of fixes this time round, notably several stability fixes to multiplayer - lots of possible desync bugs snuck in, hopefully we’ve caught them all now. As a new “feature”, we’re now providing packages for Ubuntu 20.04 as well. |