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Unity - releases history

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Version Change log
Unity 6000.0.33f1 Jan 16, 2025 Improvements:
Editor: Creating a new script from the AddComponent menu now opens a dialog where you can choose a save location for the new script. (UUM-91424)
First seen in 6000.1.0a10.
Package Manager: Optimized the handling of built-in packages with type module to avoid unnecessary network calls and file operations.
UI Toolkit: Improved Unity Profiler usage with UI Toolkit by giving more explicit names to certain markers and removing redundant markers.
API Changes:
Editor: Added: Added a Vector2 Size overload to Handles.RectangleHandleCap to allow for non-square Rectangle Handles. (UUM-91469)
First seen in 6000.1.0a10.
Changes:
Editor: Added a warning message in Player Settings to indicate Input Manager is legacy with a recommendation to use the Input System package instead.
Package Manager: Changed package installation folder names from <packageName> to <packageName>@<fingerprint>.substring(0,12) in the Library/PackageCache folder to prevent locking issues.
Package Manager: Removed Windows 7 support from UPM.
Windows: Upgraded the version of MSVC used to build Unity to 14.42.34433.
Fixes:
2D: Fixed an issue where the Active Palette Popup text didn't automatically update when the user renamed the selected Palette. (UUM-90757)
2D: Fixed an issue where the Create Tilemap popup menu didn't close when clicked if there were no active Tilemaps in the scene. (UUM-90713)
2D: Fixed an issue where the Scene view grid wasn't restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
2D: Fixed depth/stencil errors on Android. (UUM-91055)
2D: Fixed issue with the 2D renderers getting information about the SRP and the status of the Shaders under SRP. (UUM-90437)
First seen in 6000.1.0a8.
Android: Fixed an issue where build and run didn't work correctly when exporting an app bundle project. (UUM-91102)
Animation: Fixed a regression in the Editor where Timeline preview prevented an Animator Controller from
Unity 6000.0.32f1 Dec 20, 2024 Features:
Version Control: Added an menu entry to 'Open in Unity Cloud' showing the repository in the Unity Dashboard
Version Control: Added copy path & history context menu actions in all menus where they apply
Version Control: Added diff and merge settings in Project Settings -> Version Control -> Unity Version Control Settings
Version Control: Added file conflict & dir conflict context menu actions to the merge view
Version Control: Added merge options dialog to the merge view
Version Control: Added the ability to merge a branch or a changeset, using a new context menu actions
Improvements:
HDRP: Improved water sample by adding a cave scene using caustics and deformation texture.
VFX Graph: Added a missing button in the VFX template window to quickly install learning templates. (UUM-85329)
Changes:
Version Control: Automatically add UnityDirMonSyncFile rule for existing ignore.conf to avoid triggering unnecessary finding changes operation.
Version Control: Improved the "search" edit box so it can resize when there is not enough space in the toolbar.
Version Control: Optimized incoming changes to only reload the Package Manager when needed (Gluon/partial workspace only for now).
Version Control: Optimized switching operations to only triggers the Package Manager to reinstall packages when needed.
Version Control: Removed from the public documentation all internal APIs that were previously visible by mistake.
Version Control: Removed support for migrating old Collaborate workspaces to Unity Version Control.
Version Control: Replaced the "D" DevOps icon by the branching icon used in the Hub.
Version Control: Replaced the logo of Unity in the Sign in to Unity VCS window.
Version Control: Updated the minimum supported version to Unity 2021.3.0f1.
Fixes:
2D: Fixed an issue where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock. (UUM-85335)
2D: Fixed an issue where SrpBatcher caused all SpriteRenderers to render th
Unity 6000.0.31f1 Dec 16, 2024 Improvements:
Asset Import: Reduced peak memory usage at the end of Asset Importing, caused by the Bumpmap material/texture check. (UUM-88920)
Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
Scripting: Awaitable methods requiring to be called from MainThread now throw an InvalidOperationException in a more reliable way instead of failing on a random internal call.
Fixes:
Asset Import: Fixed a crash when reading from corrupted binary artifact. (UUM-83891)
Asset Pipeline: Fixed an issue to handle corrupted library crash to allow the users to open their project. (UUM-14959)
Documentation: Updated ScriptableObject and ScriptableSingleton documentation. (UUM-84568)
DX12: Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP. (UUM-87329)
Editor: Fixed a perf issue with the Linux editor when using high ulimit file descriptor counts. (UUM-85386)
Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
Editor: Fixed bug in MinMaxSlider that could make it oscillate and generate layout exceptions. (UUM-84683)
Editor: Fixed Clarify background-size documentation regarding animation. (UUM-86426)
Editor: Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict. (UUM-84760)
Editor: Fixed InvalidOperationException when using more than 20 render passes. (UUM-85293)
Editor: Fixed issues with world space canvases rendered in offscreen cameras when in play mode and with a user defined application target frame rate. These could display flickering with transparent canvas UI components or ghosting for moving components. (UUM-86486)
Editor: Fixed Light Probe field in the Graphics Settings. (UUM-86964)
Editor: Fixed scene filtering not working on metal sometimes with render graph. (UUM-76465)
Editor: Fixed UI Toolkit Debugger to have mini
Unity 6000.0.30f1 Dec 9, 2024 Improvements:
Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Changes:
Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194)
Fixes:
2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358)
2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551)
Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238)
Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814)
Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218)
Editor: GPU crash guard in case of wrong custom shader. (UUM-87774)
Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514)
Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986)
Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524)
IL2CPP: Reduced internal memory overhead. (UUM-83219)
iOS: Don't throw an excep
Unity 6000.0.29f1 Nov 29, 2024 Improvements:
Editor: Added array slice and mipmap info to the render graph debugger.
Editor: Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
Editor: Improved material creation for PBR Sky custom material. (UUM-86718)
Fixes:
2D: Fixed issue where Tile Palette windows does not automatically show changes for the Tile Palette when the user changes the Tile Palette's cell swizzle properties. (UUM-86005)
Accessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane. (UUM-82909)
Android: Enabled PBG video test on GameActivity after fix. (UUM-87630)
Android: Fixed FrameTimings calculation on Android when using OpenGLES graphics. (UUM-87325)
Animation: Fixed calls to AnimationUtility.GetEditorCurve leaking memory in c#. (UUM-87015)
Asset Pipeline: Fixed a crash when changing the extension for plugins and scripts. (UUM-83233)
Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
Editor: Crash on mdb_txn_begin when activating any of the Virtual Players. (UUM-87484)
Editor: Fixed an incorrect label for the culling mask in the built-in render pipeline's camera inspector. (UUM-87404)
Editor: Fixed assertion asserts being spammed in the console when Maximum Reflection Probe count is higher than 64 (HDRP). (UUM-86779)
Editor: Fixed bug where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect. (UUM-85422)
Editor: Fixed build profile bugs when toggling the virtual texturing setting:
Updating the player setting value didn't get serialized to the asset file.
Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt.
Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the s
Unity 6000.0.28f1 Nov 27, 2024 Changes:
Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024)
XR: Updated xr.sdk.openxr package version to 1.13.1.
Fixes:
AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145)
Android: [BACKPORT] ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated. (UUM-76934)
Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407)
Editor: Disabled SRP batcher on the AssetImportWorker. (UUM-77344)
Editor: Editor: Editor: [Internal] Removed Shutdown_DestroysTextures test.
Editor: Export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656)
Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705)
Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent. (UUM-79828)
Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs. (UUM-24634)
Editor: Mouse jumping is disabled on Linux when using Wayland. (UUM-82831)
Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183)
Editor: Tooltip windows now have a title on Linux. (UUM-83763)
Editor: [SpeedTree] Trees do not react to wind on playmode start when scene reloading is disabled. (UUM-75875)
Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene. (UUM-86554)
Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device. (UUM-71363)
HDRP: Fixed an issue where UI images using ren
Unity 6000.0.27f1 Nov 18, 2024 Fixes:
2D: Fixed light blending issues with shadows. (UUM-82787)
Documentation: Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument. (UUM-79521)
Editor: Fixed a crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console. (UUM-78956)
Editor: Fixed a warning about probe volume. (UUM-75179)
Editor: Fixed an issue for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback. (UUM-84096)
Editor: Fixed an issue there the export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656)
Editor: Fixed an issue when moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183)
Editor: Fixed an issue where Android build profiles with player settings overrides weren't behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value. (UUM-85834)
Editor: Fixed an issue where Screen Space Shadows did not work on Decals. (UUM-81517)
Editor: Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked. (UUM-54858)
Editor: Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected. (UUM-84489)
Editor: Fixed an issue with emojis in TextField on mobile. (UUM-72689)
Editor: Fixed an issue with missing legacy deformers shapes for new water decal. (UUM-85483)
Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705)
Editor: Fixed crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
Edito
Unity 6000.0.26f1 Nov 15, 2024 Improvements:
Scripting: Now Logs an error message and exit the Editor instead of crashing if SynchronizationContext is set to anything other than UnitySynchronizationContext.
Fixes:
Audio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode. (UUM-55847)
Editor: Added additional check to GraphicsSettings if URP or HDRP asset is a missing type. (UUM-79997)
Editor: Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code. (UUM-79079)
Editor: Fixed a crash caused by a (rare) failure to initialize NetworkListManager COM interface. (UUM-83823)
Editor: Fixed an issue that tree wireframe is incorrectly rendered outside of Scene view when editing a tree. (UUM-82833)
Editor: Fixed console logs not being cleared on recompile if Clear on Recompile option was enabled. (UUM-73031)
Editor: Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform. (UUM-77354)
Editor: Fixed text not being updated after changing some FontAsset's values. (UUM-82887)
Editor: Fixed the version string in the about box of the editor. (UUM-85505)
Editor: Fixed warning message occurring when Focusing a text just after enabling a UIDocument. (UUM-83856)
Graphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs. (UUM-83578)
Graphics: Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays. (UUM-83561)
Graphics: Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails. (UUM-84509)
Input System: Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices. (UUM-85315)
iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. (UUM-77509)
Package Manager: Fixed an issue where incorrect
Unity 6000.0.25f1 Oct 31, 2024 Improvements:
Shaders: Improved shader compilation logging in the player. (UUM-79781)
Fixes:
2D: Fixed an issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout. (UUM-83525)
2D: Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder. (UUM-83197)
AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145)
Animation: Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name. (UUM-82236)
Animation: Fixed invalid default values of animated parameters in animator controller. (UUM-73614)
Editor: Added back in support for X64 specific Editor plugins. (UUM-71393)
Editor: Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link. (UUM-71393)
Editor: Adds a ticker that runs every 2 hours to check if the license on the machine is valid. (UUM-72089)
Editor: Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub. (UUM-84171)
Editor: Fixed a GRD and GPU Occlusion culling rare crash. (UUM-83152)
Editor: Fixed a random editor freeze when generating lighting. (UUM-84915)
Editor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window (UUM-66839)
Editor: Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms. (UUM-83947)
Editor: Fixed Build profile window refreshed every frame on Android. (UUM-83850)
Editor: Fixed crash when the UI option "Remove unused properties" is clicked on the default material. (UUM-61599)
Editor: Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan. (UUM-83765)
Editor: Fixed the over-clamping of delta time value applied to "unity_DeltaTime". (UUM-35772)
Editor:
Unity 6000.0.24f1 Oct 25, 2024 Improvements:
HDRP: Simplified the list of validations for IRenderPipelineGraphicsSettings. (UUM-77499)
IL2CPP: RequireDerived and RequireImplementors will now mark all instance constructors of all types.
Fixes:
Android: Fixed a crash on GameActivity using Vulkan while rotating the device while playing video launched via Handheld.PlayFullScreenMovie. (UUM-77512)
Editor: Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue. (UUM-46345)
Editor: Disabled the SRP batcher on the AssetImportWorker window. (UUM-77344)
Editor: Fixed an issue where the Editor would incorrectly mark some objects as dirty. (UUM-83944)
Editor: Fixed duplicate separators appearing in the game object hierarchy menu. (UUM-83272)
Editor: Fixed issues where the TextureImporterInspector ocassionally failed to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS"). (UUM-73858)
Editor: Wizard - Some validations were showing the fix button when it was not needed. (UUM-78839)
HDRP: Fixed the option to edit advanced upsampling that aren't visible on platforms when they're not supported. (UUM-84078)
IL2CPP: Fixed a crash that was caused by creation of too many threads in IL2CPP. (UUM-78115)
License: Fixed an issue where the Licensing Client 1.16.0 was not bundled with Unity 6.0.
Package Manager: Fix the issue where using the 'Window.Open" API to select a package would silently fails when it is hidden by "Show PreRelease Package Versions" setting. (UUM-82771)
Package Manager: Fixed the overflow of tabs drop-down icon. (UUM-79591)
Physics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering. (UUM-83050)
Scene/Game View: Fixed an issue where custom tool buttons in the Tools overlay would consume
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