Version | Change log |
Unity 6000.0.29f1 Nov 29, 2024 |
Improvements: Editor: Added array slice and mipmap info to the render graph debugger. Editor: Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture. Editor: Improved material creation for PBR Sky custom material. (UUM-86718) Fixes: 2D: Fixed issue where Tile Palette windows does not automatically show changes for the Tile Palette when the user changes the Tile Palette's cell swizzle properties. (UUM-86005) Accessibility: Fixed text overflow when resizing Accessibility Hierarchy Viewer Inspector pane. (UUM-82909) Android: Enabled PBG video test on GameActivity after fix. (UUM-87630) Android: Fixed FrameTimings calculation on Android when using OpenGLES graphics. (UUM-87325) Animation: Fixed calls to AnimationUtility.GetEditorCurve leaking memory in c#. (UUM-87015) Asset Pipeline: Fixed a crash when changing the extension for plugins and scripts. (UUM-83233) Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355) Editor: Crash on mdb_txn_begin when activating any of the Virtual Players. (UUM-87484) Editor: Fixed an incorrect label for the culling mask in the built-in render pipeline's camera inspector. (UUM-87404) Editor: Fixed assertion asserts being spammed in the console when Maximum Reflection Probe count is higher than 64 (HDRP). (UUM-86779) Editor: Fixed bug where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect. (UUM-85422) Editor: Fixed build profile bugs when toggling the virtual texturing setting: Updating the player setting value didn't get serialized to the asset file. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt. Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the s |
Unity 6000.0.28f1 Nov 27, 2024 |
Changes: Audio: Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049. (UUM-72024) XR: Updated xr.sdk.openxr package version to 1.13.1. Fixes: AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145) Android: [BACKPORT] ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement. Asset Pipeline: Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated. (UUM-76934) Build Pipeline: Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build. (UUM-78407) Editor: Disabled SRP batcher on the AssetImportWorker. (UUM-77344) Editor: Editor: Editor: [Internal] Removed Shutdown_DestroysTextures test. Editor: Export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656) Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705) Editor: Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent. (UUM-79828) Editor: Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs. (UUM-24634) Editor: Mouse jumping is disabled on Linux when using Wayland. (UUM-82831) Editor: Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183) Editor: Tooltip windows now have a title on Linux. (UUM-83763) Editor: [SpeedTree] Trees do not react to wind on playmode start when scene reloading is disabled. (UUM-75875) Entities: Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene. (UUM-86554) Graphics: Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device. (UUM-71363) HDRP: Fixed an issue where UI images using ren |
Unity 6000.0.27f1 Nov 18, 2024 |
Fixes: 2D: Fixed light blending issues with shadows. (UUM-82787) Documentation: Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument. (UUM-79521) Editor: Fixed a crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console. (UUM-78956) Editor: Fixed a warning about probe volume. (UUM-75179) Editor: Fixed an issue for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback. (UUM-84096) Editor: Fixed an issue there the export window maintains initial selection after selecting different items in the Project Browser. (UUM-82656) Editor: Fixed an issue when moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view. (UUM-86183) Editor: Fixed an issue where Android build profiles with player settings overrides weren't behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value. (UUM-85834) Editor: Fixed an issue where Screen Space Shadows did not work on Decals. (UUM-81517) Editor: Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked. (UUM-54858) Editor: Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected. (UUM-84489) Editor: Fixed an issue with emojis in TextField on mobile. (UUM-72689) Editor: Fixed an issue with missing legacy deformers shapes for new water decal. (UUM-85483) Editor: Fixed corrupted Font crashing the editor when opened in FontAssetCreator. (UUM-78705) Editor: Fixed crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533) Edito |
Unity 6000.0.26f1 Nov 15, 2024 |
Improvements: Scripting: Now Logs an error message and exit the Editor instead of crashing if SynchronizationContext is set to anything other than UnitySynchronizationContext. Fixes: Audio: Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode. (UUM-55847) Editor: Added additional check to GraphicsSettings if URP or HDRP asset is a missing type. (UUM-79997) Editor: Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code. (UUM-79079) Editor: Fixed a crash caused by a (rare) failure to initialize NetworkListManager COM interface. (UUM-83823) Editor: Fixed an issue that tree wireframe is incorrectly rendered outside of Scene view when editing a tree. (UUM-82833) Editor: Fixed console logs not being cleared on recompile if Clear on Recompile option was enabled. (UUM-73031) Editor: Fixed memory leak in Texture2D.CreateExternalTexture when using D3D11 platform. (UUM-77354) Editor: Fixed text not being updated after changing some FontAsset's values. (UUM-82887) Editor: Fixed the version string in the about box of the editor. (UUM-85505) Editor: Fixed warning message occurring when Focusing a text just after enabling a UIDocument. (UUM-83856) Graphics: Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs. (UUM-83578) Graphics: Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays. (UUM-83561) Graphics: Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails. (UUM-84509) Input System: Fixed an internal Unity issue that could cause the Input System package to stop processing data from devices. (UUM-85315) iOS: Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open. (UUM-77509) Package Manager: Fixed an issue where incorrect |
Unity 6000.0.25f1 Oct 31, 2024 |
Improvements: Shaders: Improved shader compilation logging in the player. (UUM-79781) Fixes: 2D: Fixed an issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout. (UUM-83525) 2D: Show error dialog when user tries to create a Tile Palette or Tiles on a Tile Palette in a non-asset folder. (UUM-83197) AI: Links were not generated in places where the NavMesh forms a ramp. (UUM-78145) Animation: Fixed error when binding transform of a humanoid having 2 non-human bones sharing the same name. (UUM-82236) Animation: Fixed invalid default values of animated parameters in animator controller. (UUM-73614) Editor: Added back in support for X64 specific Editor plugins. (UUM-71393) Editor: Addressing the Meta Core SDK not loading when attempting to play in editor over Oculus Link. (UUM-71393) Editor: Adds a ticker that runs every 2 hours to check if the license on the machine is valid. (UUM-72089) Editor: Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub. (UUM-84171) Editor: Fixed a GRD and GPU Occlusion culling rare crash. (UUM-83152) Editor: Fixed a random editor freeze when generating lighting. (UUM-84915) Editor: Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window (UUM-66839) Editor: Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms. (UUM-83947) Editor: Fixed Build profile window refreshed every frame on Android. (UUM-83850) Editor: Fixed crash when the UI option "Remove unused properties" is clicked on the default material. (UUM-61599) Editor: Fixed rendering issues for XRSettings.renderViewportScale when using Vulkan. (UUM-83765) Editor: Fixed the over-clamping of delta time value applied to "unity_DeltaTime". (UUM-35772) Editor: |
Unity 6000.0.24f1 Oct 25, 2024 |
Improvements: HDRP: Simplified the list of validations for IRenderPipelineGraphicsSettings. (UUM-77499) IL2CPP: RequireDerived and RequireImplementors will now mark all instance constructors of all types. Fixes: Android: Fixed a crash on GameActivity using Vulkan while rotating the device while playing video launched via Handheld.PlayFullScreenMovie. (UUM-77512) Editor: Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue. (UUM-46345) Editor: Disabled the SRP batcher on the AssetImportWorker window. (UUM-77344) Editor: Fixed an issue where the Editor would incorrectly mark some objects as dirty. (UUM-83944) Editor: Fixed duplicate separators appearing in the game object hierarchy menu. (UUM-83272) Editor: Fixed issues where the TextureImporterInspector ocassionally failed to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS"). (UUM-73858) Editor: Wizard - Some validations were showing the fix button when it was not needed. (UUM-78839) HDRP: Fixed the option to edit advanced upsampling that aren't visible on platforms when they're not supported. (UUM-84078) IL2CPP: Fixed a crash that was caused by creation of too many threads in IL2CPP. (UUM-78115) License: Fixed an issue where the Licensing Client 1.16.0 was not bundled with Unity 6.0. Package Manager: Fix the issue where using the 'Window.Open" API to select a package would silently fails when it is hidden by "Show PreRelease Package Versions" setting. (UUM-82771) Package Manager: Fixed the overflow of tabs drop-down icon. (UUM-79591) Physics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering. (UUM-83050) Scene/Game View: Fixed an issue where custom tool buttons in the Tools overlay would consume |
Unity 6000.0.23f1 Oct 17, 2024 |
Features: Package: Added the Character Controller package, version 1.2.4. Improvements: Documentation: Added a Multiplayer overview page to summarize Unity's multiplayer packages and services. HDRP: Added a slider to High Quality Line Rendering Volume Component to specify when to omit depth and motion vector write if alpha is too low. HDRP: Added the option to compose hair before color pyramid but after clouds. HDRP: Allow using Solid Angle Culling Mode in Ray Tracing Settings volume override. This ray tracing culling mode rejects objects that are small enough or that are far away from the camera position based on their projected solid angle. These will not be added to the ray tracing acceleration structure. Package Manager: Concurrent operations made via the UnityEditor.PackageManager.Client class will now be processed sequentially instead of failing with a concurrency error. Package Manager: Optimized handling of built-in packages with type module to avoid unnecessary network calls and file operations. Changes: Documentation: The documentation for the Universal Render Pipeline (URP) in Unity 6 Preview has moved from a separate URP site to the Unity Manual. URP site pages now redirect to the Unity Manual pages. Graphics: Use the unified RenderGraph compiler instead of defaulting to the older HDRP implementation for OpenGLES. Package: Promoted deprecated version of Sequences package. Package Manager: Changed the min-width of the package manager window, sidebar, and package list. (UUM-72856) URP: In the Render Graph Viewer, you can now open the tool when the compatibility mode is enabled. (UUM-74128) Fixes: 2D: Fixed a crash on SpriteRenderer::SetupProperties that was caused when opening a specific project. (UUM-83130) 2D: Fixed a Metal error when rendering a Tilemap in chunk mode while the SRP Batcher and GPU Skinning were enabled with Skinned Sprites. 2D: Fixed an overlay issue to allow docking above the Sprite Editor toolbar. (UUM-83326) 2D: Fixed incorrect sampli |
Unity 6000.0.21f1 Sep 27, 2024 |
Features: Editor: Added the Asset Manager for Unity packages into Package Manager > Services > Content Management section. Changes: Package Manager: Changed the color of selected icons to be more consistent with other elements in light mode. Fixes: 2D: Fixed an issue with Render Graph 2D light look up resource usage. (UUM-79452) Android: Fixed VideoPlayer test instabilities on some devices. (UUM-78032) Animation: Fixed an issue where entry transitions were not reporting warnings when one of their parameters was deleted. (UUM-77622) Editor: Added a more descriptive error message if FileUtil::ReplaceDirectory() fails to delete the destination directory. (UUM-62633) Editor: Added support for Normal Map Encoding setting to be set with Build Profiles. (UUM-73430) Editor: Fixed an issue that occurs when using dynamic color usage hints along with Text. (UUM-72341) Editor: Fixed an issue where RPCore RenderGraphPerformanceTests are failing after additional error checking in ImportTexture. (UUM-81537) Editor: Fixed an issue where the built-in "Cycle Tool Modes" shortcut would never enter the GameObject context. (UUM-79497) Editor: Fixed an issue with splacescreens by using more specific keys for caching splash screens rather than clearing the splash screen cache on all changes. Clearing out the splash screen hash could cause race conditions that would cause a build to fail. If splash screens are not being cached properly, you can clear out the cache before a build by deleting the SplashScreenCache folder in the Library. (UUM-41830) Editor: Fixed ALLOC_TEMP_MAIN warnings when passing Accelerator command line arguments. (UUM-74922) HDRP: Fixed a sun flicker where the sun is close to cloud boundaries. (UUM-70628) HDRP: Fixed an issue where cascade shadows and distance shadowmask were not blended properly. (UUM-78038) Package Manager: Fixed an issue where "Add by name" and "Add by git url" dropdowns are showing in incorrect positions. (UUM-779 |
Unity 6000.0.20f1 Sep 23, 2024 |
Features: Version Control: Added a setting to automatically add new files to source control. Version Control: Now allow deletion of non-empty branches that have not been merged anywhere. Improvements: DX12: Optimized binding resources to ray tracing hit shaders by using root constant buffers. In the HDRP Sample Scene, the cost for writing hit group shader table for the ray traced reflection effect is reduced by 15-20%. GI: Added a warning for when Adaptive Probe Volumes run out of VRAM budget, and streaming isn't enabled. (UUM-55408) Version Control: Improved the dialog to install Unity Version Control from the Editor. API Changes: DX12: Added: Added "Allow Graphics Jobs in Editor" button in the Preferences/Jobs window. Editor: Added: Exposed BuildSummary.buildType, allowing for querying which kind of build a BuildReport represents. (UUM-79124) Graphics: Added: Added solid angle culling in RayTracingAccelerationStructure.CullInstances. Added RayTracingInstanceCullingFlags.EnableSolidAngleCulling and RayTracingInstanceCullingConfig.minSolidAngle culling parameters. The reference point (apex) is RayTracingInstanceCullingConfig.LODParameters.cameraPosition. Changes: Package Manager: Updated the tagging system in the Package Manager UI so that tags are now coherent for packages coming from any source. Fixes: 2D: Fixed a post processing issue that occured when camera stacking. (UUM-75824) 2D: Fixed an issue with gizmo rendering in the Game view. (UUM-78448) 2D: Fixed case where Sprite Batching Threshold is not considered when using Sprite batches. (UUM-77819) Android: Fixed CalledFromWrongThreadException error caused when pausing app on low-end devices. (UUM-79451) Android: Removed unused code and update the GradleTemplateUpdater for legacy noCompress. (UUM-78833) Animation: Fixed an issue where state machine behaviors would appear linked when copy-pasting an AnimatorState. (UUM-75459) Animation: Fixed an issue related to resizing the split view in the Animator |
Unity 6000.0.19f1 Sep 18, 2024 |
Fixes: 2D: Added depth write/test controls to sprite targets in shadergraph. (UUM-78999) 2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set. (UUM-79201) 2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material. (UUM-77050) Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group. (UUM-77003) Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference. (UUM-76152) Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS. (UUM-61582) Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects. (UUM-74172) Editor: Fixed crash when a Material Variant was missing its ancestor. (UUM-77741) Editor: Removed material variant creation when any material selected. (UUM-78852) GI: Made baking independent of color space and added test coverage. (GFXFEAT-829) Graphics: Fixed a crash when trying to clear depth targets under special circumstances. (UUM-78063) Graphics: Fixed an issue where the Editor crashed when context.DrawShadows(...) had an invalid light index. (UUM-78922) HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa. (UUM-78394) HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade. (UUM-72086) HDRP: Fixed depth of field blocky artifacts when using a high blur radius. (UUM-74986) HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled. (UUM-77173) HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera. (UUM-77172) Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody. (UUM-78024) SRP Core: Added stencil flag t |