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Version Change log
Unity 6000.1.11f1 Jul 10, 2025 API Changes:
UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
Changes:
Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes:
2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362)
Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899)
Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567)
DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work.
Unity 6000.1.8f1 Jun 18, 2025 Improvements:
iOS: Added support for CAMetalDisplayLink. It is enabled by default on ios (when built with xcode15+ and run ios17+). It can be overriden at runtime by tweaking/overriding [UnityAppController shouldUseMetalDisplayLink] method. By default it is disabled on tvos, since most of them are slow, and failing to catch up with target FPS (on complex scenes) will result in confusing GPU hang messages. (UUM-66493)
Fixes:
Animation: Fixed an issue where disabling an Animator would stop the Animator from evaluating. (UUM-107650)
Animation: Improved warnings associated with automatic calculations for 2D blend trees where some or none of the clips have any velocity. (UUM-107878)
Animation: Improved warnings associated with Homogenous Speed calculations for blend trees where some or none of the clips have any velocity. (UUM-107877)
DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-105174)
DX12: Fixed by displaying more details in the log message and displaying them only once to avoid spam. (UUM-97790)
DX12: Fixed by making sure we don't do anything with invalid input attachment indices. (UUM-105412)
Editor: Enabled horizontal scroll for search Index Manager window. (UUM-104905)
Editor: Fixed TMP's GetSpriteIndexFromName method. (UUM-61436)
Editor: Fixed HeaderAttribute property drawer issue when used with collections. (UUM-104395)
Editor: Popup regression caused by a multi-platform fix only affecting OSX. (UUM-107557)
Editor: Random crash in BatchRendererGroup rendering fixed. (UUM-105252)
Editor: RG16 texture format is now fully supported and available in Editor Inspector. (UUM-81515)
GI: Valid mesh fails extraction for LightBaking. (UUM-101294)
Graphics: Fixed by converting the mismatching format to correct one. (UUM-82662)
Graphics: Fixed DispatchRays not being able to setup shader records correctly for the first time when is called when not using async shader compilation. (UUM-83017)
HDRP: Removed DLSS Shar
Unity 6000.1.3f1 May 15, 2025 Features:
Graphics: Implemented a specific case to allow apps to manually perform MSAA resolve in shaders using VK_QCOM_render_pass_shader_resolve.
Version Control: Added a context action to diff changes for files that were moved/renamed to the history.
Version Control: Added an ephemeral notification to the undo and update workspace operations.
Version Control: Added a context action to revert changes to the history of a folder.
Version Control: Added a context action to the list of branches to diff the branch.
Version Control: Added a context action to the list of changesetsto create a new branch from a specific changeset.
Version Control: Added a link to go to the list of changesets and shelves to the check-in and shelve notification. The user can also copy the direct diff link.
Version Control: Added a notification with a link to go to the pending changes to the merge operation.
Version Control: Added an "Enter" keyboard shortcut to most dialogs to confirm the operation like the corresponding button.
Version Control: Added an action to copy to the clipboard the name of the current branch to the status bar.
Version Control: Added avatars for authors of changes in the merge view.
Version Control: Added the user avatar, if it's available from Gravatar, to the pending changes view.
Version Control: Added to the list of branches a context action to hide branches. You can use the filter to list the hidden branches and unhide them from the context menu.
Improvements:
Editor: Removed the requirement to call RefreshPopup when changing the size of an overlay. Overlay size updates no longer need to occur on a per-frame basis.
Graphics: Added support for clearing individual color targets in CommandBuffer.ClearRenderTarget.
UI Toolkit: Reduced garbage collection allocations during TextElement creation by moving RegisterCallback to the HandleEventBubbleUp virtual method. (UUM-103707)
VFX Graph: Added debug names for GPU resources managed by VFX Graph to make debuggi
Unity 6000.1.2f1 May 12, 2025 Improvements:
Core: Don't sync job chains early.
Input: Added support of F13-F24 (F20 on mac) for the new input system package.
Changes:
Android: Added Android SDK 36 support.
Android: Predictive Back Support is now enabled by default on new projects.
XR: The Unity XR SDK is no longer available as we have focused our investments towards OpenXR.
XR: Updated com.unity.xr.openxr pacakge version to 1.15.0 pre.1.
XR: Updated com.unity.xr.openxr package version to 1.14.3.
Fixes:
2D: Fixed case where Textures swap when SpriteRenderers with shared materials and animators are toggled on and off. (UUM-98517)
2D: Fixed Editor crash on PrepareSpriteTilingData when exiting Play mode. (UUM-101315)
2D: Fixed manual reference link for GridSelection. (UUM-101641)
2D: Fixed NullReferenceException when saving in Editor. (UUM-102798)
2D: Fixed outdated page opens when accessing Sprite Atlas v2 reference page. (UUM-102245)
2D: Fixed Sprite Editor Window settings text alignment in Preference Window. (UUM-100716)
Android: Fixed an issue where StartActivityIndicator is displayed outside of safe area. (UUM-82238)
Android: Fixed an issue where the AndroidActivityIndicatorStyle enum did not change. (UUM-79911)
Android: Fixed an issue where the Player lost focus when UnityEngine.Handheld.StartActivityIndicator() was used with the Facebook SDK. (UUM-87564)
Android: Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools". (UUM-103233)
Android: The warning "Internal: JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old - this is not allowed and likely a leak" is not displayed when ShaderVariantCollection.WarmUp is called. (UUM-69949)
Asset Pipeline: Fixed crash loading Content Archive from different version which also contains Managed type references. (UUM-103186)
Audio: Audio Clips with loadInBackground set would always play back with default values for spatialBlend and stereoPan on t
Unity 6000.1.1f1 May 2, 2025 Fixes:
2D: Add tooltip on Sprite Editor Window's module drop down to indicate what module is selected. The drop down text will now have ellipsis when the text is cutoff. (UUM-100927)
2D: Fixed error when using pixel perfect camera with camera stacking. (UUM-100776)
2D: Fixed grid size in the Tile Palette window when the window aspect greatly differs from the aspect of the Palette (UUM-102547)
2D: Fixed NullReferenceException in DrawRenderer2DPass. (UUM-102798)
2D: Fixed Sprite Meta contains invalid internal ID during creation via TextureImporter. (UUM-90488)
2D: Improve scrolling of Palette in the Tile Palette window
Android: Fixed case where text using certain fonts were not rendered properly. (UUM-102387)
Android: Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools". (UUM-103233)
Animation: Fixed scroll view position being reset when making changes to animation layers. (UUM-98224)
Apple TV: Fixed provisioning profile type not being set on tvOS. (UUM-99480)
Asset Pipeline: Fixed crash loading Content Archive from different version which also contains Managed type references. (UUM-103186)
Audio: Fixed AudioRandomContainer not playing AudioClips with the PlayInBackground flag enabled. (UUM-102027)
Documentation: Fixed help icon in Physics2D Settings page not linking to the manual correctly. (UUM-102131)
Documentation: HDRP + URP: added "Adaptive Probe Volumes Options" tooltip link in Graphics > Lighting (UUM-102161)
Documentation: HDRP: fixed "Screen Space Global Illumination" tooltip link in Graphics > Lighting (UUM-102163)
Editor: Adding validation on the "Edit/Play Mode/Step" menu item to invalidate it outside of playmode. (UUM-103051)
Editor: Change minimum size for Saved Searches panel within search window. (UUM-102800)
Editor: fix subtarget revert back to global setting when switching derived platforms. (UUM-91439)
Editor: Fixed a crash when 0 vertex sk
Unity 6000.1.0f1 May 1, 2025 Improvements:
Core: Don't sync job chains early.
DX12: Reduced the memory consumption by reducing the size of internal buffer allocations. (UUM-90065)
Editor: Modifying a IRenderPipelineGraphicsSettings through SetValueAndNotify now only dirty the corresponding GlobalSetting host in a coexistance project.
Editor: Optimized API that use GlobalKeyword as an argument.
Editor: Reseting IRenderPipelineGraphicsSettings through the UI in ProjectSettings > Graphics (contextual menu) now preserve reference on them.
GI: Updated tool icons for Reflection Probe and Planar Reflection Probe inspectors.
HDRP: Added a more descriptive failure message when reflection probe has the wrong format. (UUM-102339)
Shadergraph: Added support for dynamic_branch to Keywords.
Shadergraph: Exposed Custom Attributes settings on Shader properties. Check the supplied example in Samples for further details.
Shadergraph: Exposed Enum Attribute settings on Float properties.
Shadergraph: Exposed Slider Attributes (IntSlider and PowerSlider) settings on Range (Float) properties.
Shadergraph: Exposed [PerRendererData] Attribute on Shader properties.
Shaders: Added support for Vector2 and Vector3 properties in the material inspector.
URP: Clarify internal URP terminology regarding camera stacking.
XR: Updated XR Management default version to 4.5.1.
API Changes:
Android: Added: AndroidExternalToolsSettings.Gradle.androidGradlePluginVersion.
Android: Added: AndroidExternalToolsSettings.Gradle.version.
Changes:
2D: Removed com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP. (UUM-95753)
Android: Added unity.agpVersion to gradle.properties file.
Asset Import: Improved error message when the editor loses connection to an asset import worker process.
Graphics: The ETC legacy compressor has been marked as deprecated.
iOS: The interface between the Trampoline and Unity Player for setting up backbuffer has changed. We do not ever
Unity 6000.0.46f1 Apr 16, 2025 Improvements:
Android: -androidChainedSignalHandlerBehavior legacy never worked for GameActivity, which is expected. It's now explicitly mentioned in the documentation.
Build System: Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" internal build error, so we can see if the build was cancelled from the editor process.
Changes:
Android: Add Android SDK 36 support.
Android: Predictive Back Support is now enabled by default on new projects.
Fixes:
2D: Disable saving of default Tile Palette tools when not are set. (UUM-100964)
2D: Fixed case where Inconsistent rendering of Sprite Shapes occurs when a Fill Material is not selected or a custom shader material is set as the Edge Material. (UUM-99031)
2D: Fixed case where Video is not rendered in Video Player when Material Override is set as the Render Mode and a SpriteRenderer is used (UUM-98459)
AI: Fixed issue where collision solver for AI agents pushed agents away from stationary, non-carving obstacle center or segment midpoint, causing agents to accelerate along obstacle boundaries as they move to target locations. The effect was very obvious, especially for elongated non-square .obstacles. The collision solver now pushes agents away from nearest contact point when colliding with said obstacle. (UUM-58165)
Android: Added dotnet webrequest feature for auto internet access permission. (UUM-83355)
Android: Fixed a regression for legacy crash handler, where -androidChainedSignalHandlerBehavior legacy stopped working for Activity. Note: this legacy option will be removed in future Unity versions and you will not be able to force legacy crash handler behavior. (UUM-98269)
Android: Fixed dialog input field not getting dismissed after back gesture. (UUM-99637)
Android: Fixed potential freeze on app exit after playing streamed sounds. (UUM-96345)
Animation: Fix the inspector help link for the Playable Director component. (UUM-91869)
Audio: Fixed a crash during initialization of au
Unity 6000.0.45f1 Apr 10, 2025 Improvements:
Build System: Improved logging for the "Read the full binlog without getting a BuildFinishedMessage" internal build error, so we can see if the build was cancelled from the editor process.
Documentation: Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
Shadergraph: Removed duplicate LIGHTMAP_ON and DIRLIGHTMAP_COMBINED variants when generating shaders for builtin-deferred.
Changes:
Editor: Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. (ISXB-1391)
Editor: Updated TerrainTools package to version 5.0.6.
Package: Updated PolySpatial/visionOS packages to version 1.3.12.
Package: Updated timeline package to 1.7.7 for 2022.3.
XR: The Oculus XR Plugin package has been updated to 4.5.1.
XR: Updated com.unity.xr.openxr package version to 1.14.2.
Fixes:
2D: Added layer mask in renderer 2d data for filtering options. (UUM-95754)
2D: Fixed case Sprite Atlas samples show white textures in playmode when using late binding. (UUM-100501)
2D: Fixed missing fog parameters in sprite subtargets. (UUM-85456)
2D: Fixed normal map preview in Sprite Editor Window's Secondary Texture module. (UUM-99022)
2D: Fixed post processing resolve for Renderer2D. (UUM-99455)
2D: Fixed runtime light2d not created with target sorting layers. (UUM-11350)
2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. (UUM-90726)
Android: Fixed dialog input field not getting dismissed after back gesture. (UUM-99637)
Android: Fixed incorrect BGR color channel swizzle when playing VP8 videos on Android while using Vulkan as Graphics API. (UUM-90144)
Android: Fixed Integer input field now allowing negative integers to be entered. (UUM-85618)
Android: Fixed the problem with additional streaming assets (added using BuildPlay
Unity 6000.0.44f1 Apr 3, 2025 Features:
Editor: Added a new "Force GC on Scene Load" option to the Editor Scene Handling section in the Project Settings. Disabling this option prevents forced garbage collection (GC) and unused asset unloading when loading a scene in the Editor. This can improve performance (sometimes significantly) although it can also affect when managed object finalizers are called, which, in rare circumstances, might be an issue depending on the project.
Graphics: Added a Mesh Level of Detail (LOD) generator in the MeshLodGeneration module. This generator creates LODs for a specified mesh and is accessible through the API and the Mesh Import Inspector.
Graphics: Added an option for Renderers to select and render a specific Mesh Level of Detail (LOD).
Graphics: Introduced Mesh LOD, a Level of Detail (LOD) system that enables efficient rendering of LODs embedded within meshes. It includes a generator, API, and rendering functionality.
HDRP: Added a new injection point for custom pass just after the opaque objects are rendered.
Package Manager: Added a version history entry to display the registry version for packages installed as Local, Git, or Custom.
UI Toolkit: Added a new UI Input component that allows you to configure most UI Toolkit world-space input options without using code.
UI Toolkit: Added rect-clipping support to UI Toolkit world-space rendering.
UI Toolkit: Added uGUI interoperability support for world-space input in UI Toolkit runtime when the world-space rendering feature is used.
Improvements:
2D: Added manual page for TileSet asset.
Android: Added a console message for AAB installations. Previously, this message was only available for APK installations.
Android: Improved the console message for APK installations to include details about the installed APK.
Android: Updated the documentation to inform users that -androidChainedSignalHandlerBehavior legacy never worked for GameActivity.
Build System: Added a potential fix and additional logs for the bui
Unity 6000.0.41f1 Mar 13, 2025 Improvements:
2D: Improved the performance of setting the SpriteRenderer.sprite property. (UUM-97467)
Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
API Changes:
Editor: Added: BuildProfile.GetComponent and BuildProfile.GetActiveComponent APIs.
Graphics: Added: NativeArray and Span overloads to ImageConversion.LoadImage to allow users to avoid managed allocations in cases where their encoded byte data is not stored in a byte[]. (UUM-98227)
iOS: Added: iPhone 16e device generation enums and screen cutouts.
Changes:
Editor: Added a better error message to prevent player building inside PlayerLoop. (UUM-90979)
Scripting: Removed old ApiUpdater configurations that were causing issues. (UUM-77628)
Fixes:
2D: Fixed an incorrect deprecation message. (UUM-83095)
2D: Fixed an issue by adding a layer mask in renderer 2d data for filtering options. (UUM-95754)
2D: Fixed an issue where 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. (UUM-97999)
2D: Fixed global light textures not set correctly. (UUM-82524)
2D: Fixed warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light. (UUM-90726)
Asset Pipeline: Fixed assert that got raised when TransientArtifactProvider::IsTransientArtifact is called from non mainthread, when main thread is doing asset database refresh. (UUM-96903)
Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consisten
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