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Version Change log
Unity 6000.2.15f1 Mar 6, 2026 Features:
License: Added Kerberos proxy authentication support.
Improvements:
Editor: Optimized Asset Hot Reloading subscription system. (UUM-133210)
First seen in 6000.4.0a2.
Physics 2D: The PhysicsComposer now implements the IDisposable interface where the public IDisposable.Dispose method simply calls "PhysicsComposer.Destroy()". (UUM-134952)
Plugins: Upgraded DLSS SDK from v310.4.0 to v310.5.0, including adding Preset L and M to DLSS Super Resolution.
API Changes:
Physics 2D: Added: Added PhysicsUserData.objectValueId property to expose the EntityID used for the "objectValue" property. The property now also shows the EntityId, Object Name and Type as a tooltip or "None" if no Entity or "Invalid Object Id" if the EntityID does not represent a valid object. (UUM-134952)
Physics 2D: Added: PhysicsComposer can now both get or destroy all composers using "PhysicsComposer.GetComposers()" and "PhysicsComposer.DestroyAll()" methods. (UUM-134952)
Physics 2D: Added: PhysicsComposer can now convert both "CircleGeometry" and"CapsuleGeometry" to "PolygonGeometry" using a static method of "PhysicsComposer.ToPolygons()". (UUM-134952)
Physics 2D: Added: PhysicsWorld, PhysicsBody, PhysicsShape and PhysicsJoint can set owner-only PhysicsUserData with "SetOwnerUserData()" and retrieve it with ".ownerUserData". (UUM-134952)
Changes:
Shadergraph: Disabled profiling during code generation because in some circumstances it would cause errors. (UUM-117133)
Fixes:
2D: Improve performance of Tilemap for SetTiles with low Tile counts. (UUM-131820)
First seen in 6000.4.0a2.
Android: Fixed an issue where OnApplicationQuit was not consistently called when using Android GameActivity. (UUM-131090)
Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051)
Asset Pipeline: Fixed
Unity 6000.3.10f1 Feb 26, 2026 API Changes:
Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714)
Changes:
Editor: Added Unity Hub page with installation link and link to Hub documentation site.
Fixes:
Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142)
Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow. (UUM-133953)
Editor: Added truncation to strings under Shader Build Settings. (UUM-133326)
Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger. (UUM-131230)
Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console. (UUM-133467)
Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283)
Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033)
Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box. (UUM-123221)
Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app. (UUM-133944)
Editor: Improved visibility of the loading spinner icon in the Build Profiles window. (UUM-132018)
Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475)
GI: Fixed minor typo in APV tooltips: Steaming > Streaming. (UUM-134159)
Graphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture. (UUM-134071)
IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration. (UUM-127898)
IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types. (UUM-133424)
macOS: Fixed an issue where key
Unity 6000.3.9f1 Feb 19, 2026 Changes:
Editor: Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity. (UUM-113920)
Fixes:
2D: Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor. (UUM-129885)
2D: Fixed issue where having a long Palette or Brush name can hide other UI elements in the Tile Palette. (UUM-130336)
2D: Fixed issue where Palette and Brush dropdown changes in size when switching to other Palettes or Brushes with names of different lengths. (UUM-132618)
2D: Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values. (UUM-133308)
2D: Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown. (UUM-129883)
2D: Fixed Sprite Editor Window info box is obstructed by module's UI. (UUM-131899)
2D: Truncate long Target, Palette and Brush names for Target, Palette and Brush dropdowns. (UUM-132825)
2D: Updated the text used in the UI by Tilemap from SceneView to Scene View. (UUM-130251)
Android: Fixed gdb path in Linux/Mac for displayed warning. (UUM-133333)
Android: Removed extra spaces in Android library documentation. (UUM-133945)
Asset Bundles: Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect(). (UUM-132703)
DX12: Fixed by allowing async compute fence waits inside render passes. (UUM-105302)
DX12: Fixed crashes related to scratch memory allocation. (UUM-131707)
DX12: Fixed crashes related to scratch memory allocation. (UUM-131824)
DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when u
Unity 6000.3.7f1 Feb 6, 2026 Changes:
uGUI: Rename uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)". (UUM-132153)
Fixes:
2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937)
Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424)
Animation: Fixed curve menu not applying changes to tangents in the DopeSheet editor. (UUM-132540)
Asset Pipeline: Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene. (UUM-115091)
Documentation: Fixed links to the Create a Profiler module page.
DX12: Enabled render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available. (UUM-89085)
DX12: Fixed broken IDXGISwapChain::GetFrameStatistics with cpu-side time sampling. (UUM-107892)
Editor: Added root labels to all memory allocations requested by navigation and pathfinding (com.unity.module.ai). (UUM-126905)
Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175)
Editor: Added version information to UnityCrashHandler executable. (UUM-132574)
Editor: Fixed a bug where a warning is thrown unexpectedly when saving a layout. (UUM-131954)
Editor: Fixed a performance regression caused by the Meta pass not being stripped out in builds. (UUM-116130)
Editor: Fixed add Columns from SearchWindow. (UUM-132150)
Editor: Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
Editor: Fixed editing of reflection probe boundaries in URP where opposite sides could not be edited independently using handles. (UUM-132551)
Editor: Fixed hang when loading/unloading asset bundles cancel
Unity 6000.3.6f1 Jan 30, 2026 Fixes:
Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
Editor: Fixed BIDI wrapping overflow. (UUM-128666)
Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)
Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
UI Toolkit: Fixed sprite loading. (UUM-131361)
Package changes in 6000.3.6f1
Packages updated:
com.unity.animation.rigging: 1.4.0 to 1.4.1
com.unity.inputsystem: 1.17.0 to 1.18.0
com.unity.performance.profile-analyzer: 1.2.4 to 1.3.1
com.unity.services.cloud-build: 2.0.6 to 2.0.7
com.unity.multiplayer.tools: 2.2.6 to 2.2.7
Unity 6000.3.5f2 Jan 27, 2026 Features:
Editor: Added a new option "Force GC on Scene Load" to the Editor Scene Handling section of the Project Settings which when disabled will prevent a forced GC and unused asset unloading every time a scene is loaded in the editor. This can improve performance (sometimes significantly) although it may also affect exactly when managed object finalizers are called which in rare circumstances might be an issue depending on the project.
Version Control: Added a cset by cset diff panel in the branches view.
Version Control: Added a properties panel for the selected changeset/shelveset.
Version Control: Added branch name(s) to the branch deletion dialog.
Version Control: Added empty state in the history view.
Version Control: Added specific empty states for Pending/Incoming Changes with filters.
Improvements:
Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.
Changes:
Editor: Changed previous fix to only happen in Editor outside of Play Mode.
Version Control: Displayed progress indicator overlaying the view.
Version Control: Implemented a "clever" truncation of paths.
Version Control: Moved incoming and shelves notifications to the top bar.
Version Control: Redesigned all the views and dialogs.
Version Control: Redesigned the main panel to include a top breadcrumb.
Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version Control: Show real indeterminate progress bar.
Version Control: Updated deleted and moved overlay icons.
Fixes:
2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037)
Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472)
DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the unde
Unity 6000.3.5f1 Jan 22, 2026 Fixes:
2D: Fixed SpriteAtlas.GetSprite/GetSprites methods return incorrect position when processing the sprites. (UUM-130899)
Audio: Fixed exception thrown when allocating a native collection in scriptable generator control callbacks. (UUM-128821)
DX12: Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions. (UUM-131538)
Editor: Allocator.Domain will print an error if over capacity, instead of crashing. (UUM-125732)
Editor: Editor: Added the ability to opt out of the "Unsaved Changes" popup in the main toolbar.
Editor: Fixed access violation in Unity Crash Handler while processing crash if connection settings are not setup. (UUM-131184)
Editor: Fixed certain Color fields not updating after the first click in UIToolkit Debugger. (UUM-127533)
Editor: Fixed crash when using invalid font with ATG. (UUM-131205)
Editor: Fixed ellipsis missing or misplaced in ATG. (UUM-128667)
Editor: Fixed Frame Debugger disconnecting when Render Graph Viewer is closed. (UUM-128921)
Editor: Fixed item not placing at edge of main toolbar during edit mode. (UUM-114440)
Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
Editor: Fixed overlay resizing sometimes not being available after resizing the window.
Editor: Fixed prefab saving whilst still editing its field in the Prefab Stage. (UUM-128744)
Editor: Fixed Some Build Profile settings do not remain checked when launching a project without the /Library folder through the command line. (UUM-128282)
Editor: Fixed unrooted memory labels for ATG. (UUM-126940)
Editor: Fixed unrooted memory labels for TextCore. (UUM-126941)
Editor: Fixed word selection with punctuation on ATG. (UUM-131444)
Editor: Multiple small overlay dynamic panel fixes.
Editor: QOL Improvement: Reset the text field when adding a new element. (UUM-103526)
Editor: Reverted changes that caused unsaved scene changes to be lost during builds. (UUM-128985)
Editor: Reverted the EventModifier
Unity 6000.3.4f1 Jan 18, 2026 Features:
Version Control: Added a cset by cset diff panel in the branches view.
Version Control: Added a properties panel for the selected changeset/shelveset.
Version Control: Added branch name(s) to the branch deletion dialog.
Version Control: Added empty state in the history view.
Version Control: Added specific empty states for Pending/Incoming Changes with filters.
VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.
Improvements:
Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.
Graphics: Handle case where vulkan pipeline cache file could be corrupted and cause vkCreatePipelineCache to fail.
Changes:
Editor: Changed previous fix to only happen in Editor outside of Play Mode.
Version Control: Displayed progress indicator overlaying the view.
Version Control: Implemented a "clever" truncation of paths.
Version Control: Moved incoming and shelves notifications to the top bar.
Version Control: Redesigned all the views and dialogs.
Version Control: Redesigned the main panel to include a top breadcrumb.
Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version Control: Show real indeterminate progress bar.
Version Control: Updated deleted and moved overlay icons.
Fixes:
2D: Fixed missing Sort At Root option for Sorting Group component. (UUM-130317)
Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037)
Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472)
DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239)
Editor: Added image to Documentation about Accelerator and change word in projectSettings. (UUM-128105)
Editor: Added Style tag support to ATG. (UUM-129181)
Editor: Ensure no indexing on startup for
Unity 6000.3.3f1 Jan 15, 2026 Features:
Version Control: Added a cset by cset diff panel in the branches view.
Version Control: Added a properties panel for the selected changeset/shelveset.
Version Control: Added branch name(s) to the branch deletion dialog.
Version Control: Added empty state in the history view.
Version Control: Added specific empty states for Pending/Incoming Changes with filters.
VisionOS: Exposed "Target minimum visionOS Version" to visionOS Player settings.
Improvements:
Documentation: Improved scripting documentation related to GraphicsStateCollection APIs.
Changes:
Editor: Changed previous fix to only happen in Editor outside of Play Mode.
Version Control: Displayed progress indicator overlaying the view.
Version Control: Implemented a "clever" truncation of paths.
Version Control: Moved incoming and shelves notifications to the top bar.
Version Control: Redesigned all the views and dialogs.
Version Control: Redesigned the main panel to include a top breadcrumb.
Version Control: Renamed toolbar dropdown to comply with a 120px max width limit in 6.5.
Version Control: Show real indeterminate progress bar.
Version Control: Updated deleted and moved overlay icons.
Fixes:
2D: Fixed missing Sort At Root option for Sorting Group component. (UUM-130317)
Android: On Android XR devices, fixed a hang in FMOD shutdown when calling Application.Quit(). (UUM-111037)
Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877)
Documentation: Fixed documentation on GetPixelBilinear describing the behavior in detail. (UUM-78472)
DX12: Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash. (UUM-129239)
Editor: Added Style tag support to ATG. (UUM-129181)
Editor: Ensure no indexing on startup for Secondary processes. (UUM-130721)
First seen in 6000.5.0a5.
Editor: Ensure supports for exclude is correctly propagated for search windo
Unity 6000.3.2f1 Dec 18, 2025 Improvements:
Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes:
Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes:
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
Editor: Remove of an unused scale variable. (UUM-128761)
Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
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