| Version | Change log |
| Unity 6000.2.14f1 Nov 27, 2025 |
Fixes: Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283) Animation: Fixed crash when deleting playable output with null graph. (UUM-122215) Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305) Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423) Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312) Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124) Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124) Editor: Fixed alignment in Stack Trace section in PlayerSettings. (UUM-126705) Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714) Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788) Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051) Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403) Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530) Editor: Object pickability fix with GRD. (UUM-120294) Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775) Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UU |
| Unity 6000.2.13f1 Nov 21, 2025 |
Fixes: 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285) 2D: Fixed Sprite Skinning for Sprite Subtargets. (UUM-122631) Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state. (UUM-116934) Android: Fixed build failure issue when building application while RenderDoc is running. (UUM-113131) Android: Fixed for the visible icon artefact during the splash screen on Android XR. (UUM-126180) Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode. (UUM-120615) Animation: Fixed crash caused by avatar having some invalid human bones. (UUM-121651) Animation: Fixed focus on clip selection dropdown preventing use of play shortcut. (UUM-125483) Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead. (UUM-112000) Editor: Editor layouts on Windows can now restore windows closer to the screen edge. (UUM-120271) Editor: Fixed a crashing issue when dismissing the progress bar dialog. (UUM-122055) Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset. (UUM-122778) Editor: Fixed editor crash when loading single byte asset meta files. (UUM-125809) Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed. (UUM-109016) GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant. (UUM-121679) GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently. (UUM-110221) GI: Subscenes now open before the APV bak |
| Unity 6000.2.12f1 Nov 13, 2025 |
Changes: URP: Renamed samples to be more cohesive. Fixes: Android: Added activity-alias support to Build and Run. (UUM-120359) Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. (UUM-121082) Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs. (UUM-121520) Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). (UUM-121460) Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. (UUM-122776) Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them. (UUM-119544) Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634) Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408) Editor: Fixed BRG failing test on android samsung s21. (UUM-108763) Editor: Fixed Console Error when Adding a Scripting Define that is empty. (UUM-84855) Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders". (UUM-122367) Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. (UUM-115935) Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs. (UUM-122489) Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368) Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491) Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear wa |
| Unity 6000.2.10f1 Oct 29, 2025 |
Fixes: Android: Renamed Android JNI tests that share the same name "TestProcess". Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808) DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12. (UUM-113117) Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403) Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. (UUM-71847) Editor: Fixed "Add Build Profile" button alignment and spacing. (UUM-101668) Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit. (UUM-100073) Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved. Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056) Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932) Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296) Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947) Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference. (UUM-122127) Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024) UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277) UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159) UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232) VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233) VFX Graph: |
| Unity 6000.2.9f1 Oct 23, 2025 |
Features: Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click. Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus. Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode". Improvements: Documentation: Improved documentation for Screen.safeArea. Editor: Added the "Use prefab asset position when dropping on the Hierarchy window" preference to allow prefabs to be placed at the position saved in the assets root transform when they're placed in the scene via the Hierarchy window. (UUM-104560) Scene/Game View: Improved icon quality of the Edit Collider tool. (UUM-115187) API Changes: Universal RP: Added: Added RenderingUtils.ReAllocateHandleIfNeeded with TextureDesc overload. Changes: Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes. Fixes: 2D: Allow Tile Palette Edit Mode to persist when entering Play mode. (UUM-117622) 2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available. (UUM-117545) 2D: Fixed first Brush Pick item's width when newly added. 2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. (UUM-119198) 2D: Fixed issue where the Cell Size field for the Tile Set Editor is not enabled when the Cell Sizing is set to Manual. (UUM-116272) 2D: Fixed Light2d issue on PowerVR. (UUM-115475) 2D: Fixed memory regression from Light2D shader. (UUM-11 |
| Unity 6000.2.8f1 Oct 17, 2025 |
Improvements: Android: Added an option to Player Settings allowing to disable the automatic creation of a Presentation for rendering camera targeting Display 2 if a presentation display is detected. Documentation: Added more details on the GPU occlusion culling algorithm. Shadergraph: Improved blackboard scrolling behavior when adding a new item out of the current scroll view. (UUM-103879) API Changes: iOS: Added: Added iPhone 17 device generation enums and screen cutouts. Fixes: AI: A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve. (UUM-110863) AI: Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds. (UUM-102676) AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. (UUM-65656) AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh. (UUM-86671) Android: Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property". Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64". (UUM-103205) Android: Updated Android build tools dependency version in documentation. (UUM-121131) Android: Updated build-tools and platform-tools to 36.0.0. (UUM-119894) Android: [Android] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.2. (UUM-116588) Animation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active. (UUM-120472) Animation: Fixed crash when blending EntityIds in AnimationMixerPlayable. (UUM-119717) Animation: Fixed error being spammed when state has played for too long, error is now logged only |
| Unity 6000.2.7f2 Oct 10, 2025 |
Improvements: Editor: Prevented potential undefined behavior from accessing deleted GtkWidget references during window cleanup on Linux. (UUM-114419) GI: Improved the documentation for the IProbeIntegrator API, which is used to implement custom global illumination (GI) baking for light probes. Test Framework: Implemented debounced search in the Test Runner window to improve search performance for projects with many tests. (UUM-119308) Changes: DX12: Modify the DX12 device filter to also filter out integrated GPUs. Fixes: 2D: Fixed Rendering Debug views for Rendergraph2D. (UUM-116276) AI: The NavMesh was getting built over disabled Terrain Colliders. (UUM-117115) Android: Fixed issue were reconnecting an external display does not work. (UUM-115127) Android: When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices. (UUM-110122) Android: [Video] Improved End-Of-Stream handling for unsupported video tracks on Android. (UUM-111761) Animation: Fixed issue where Animator side menu visibility icon had inconistent selection styling compared with other buttons on the same toolbar. (UUM-112098) Animation: Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1. (UUM-109060) Animation: Updated the AnimationWindow with the standard playhead icon. (UUM-114632) Audio: Fixed an issue where OnAudioFilterRead did not work correctly when enabling or disabling components that do audio DSP. (UUM-114268) DX12: Filtering devices to allow or disallow them running DX12 or prefer a specific threading mode. DX12: Minor CPU time optimization by reducing descriptor copy calls and GetResourceAllocationInfo(). (UUM-117629) Editor: Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown. (UUM-116158) Editor: Fixe |
| Unity 6000.2.6f2 Oct 3, 2025 |
Improvements: GI: Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes. (UUM-116318) VFX Graph: Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping. API Changes: Physics: Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back. (UUM-112553) Test Framework: Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object. Test Framework: Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object. Test Framework: Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object. Test Framework: Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object. Test Framework: Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on. Test Framework: Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes. Fixes: Scripting: Adressed CVE-2025-59489 2D: Fixed default name for Light2D on game object creation. (UUM-116587) 2D: Fixed Light Batching Debugger constantly refreshing list to 0. (UUM-116583) Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. (UUM-111622) Android: Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen. (UUM-115393) Android: Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer. (UUM-116775) Android: Preserve |
| Unity 6000.1.14f1 Jul 31, 2025 |
Fixes: 2D: Fixed Rendergraph 2D builders. (UUM-110269) DX12: Fixed and improved DRED functionality. (UUM-111436) Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185) Editor: Documentation update to PostProcessSceneAttribute. Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094) Editor: Ensure updating the Search window title when receving async results will triggers repaint. (UUM-111417) Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651) Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340) Editor: Fixed for macOS editor crash that could occur during specific situations when entering playmode. (UUM-109764) Editor: Fixed query panel icon. (UUM-111403) Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917) Editor: Fixed GetIcons API for Standalone platforms. (UUM-97474) Editor: Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. (UUM-110840) Editor: Search disable find reference in menu if indexing options are not enabled. (UUM-86364) EmbeddedLinux: Vulkan Multidisplay Crash. (UUM-101885) GI: Fixed issue causing crash when no valid lightmap parameters are assigned. (UUM-111154) Graphics: Fixed GBuffer index mismatch in URP. (UUM-109709) Graphics: Fixed issue that may cause redundant clear-only renderpass when using Vulkan. (UUM-100540) Graphics: Fixed Vulkan performance decrease from redundant clear-only renderpass. (UUM-107530) Graphics: Removed redundant target requirements from APV includes in URP. (UUM-97906) Graphics: Speculative fix for potentia |
| Unity 6000.1.13f1 Jul 24, 2025 |
Changes: Documentation: Added link to relevant area of Discussions on the multiplayer landing page. Editor: The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling. (UUM-102572) Fixes: 2D: Fixed artifacts occurring on Metal when using Rendergraph pipeline. (UUM-109986) 2D: Fixed UI rendering when FXAA is enabled with camera stack. (UUM-110338) 2D: Fixed URP 2D lighting with meshes in Rendergraph. (UUM-109312) 2D: Improved validation of RefreshTile Tilemap argument signature in Editor. (UUM-109125) Android: Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall. (UUM-103525) Android: Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time. (UUM-108743) Android: Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally. (UUM-111393) Asset Import: Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL. (UUM-109873) Editor: "Asset Labels" section should not appear when a non-asset is being selected. (UUM-110356) Editor: Exception thrown when renaming component with symbols in UIBuilder. (UUM-107901) Editor: Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click. (UUM-102749) Editor: Fixed an issue where progress messages displayed during editor startup on Windows would sometimes stop updating. (UUM-110166) Editor: Fixed prefab stage applying changes too early. (UUM-107890) Editor: Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2. (UUM-110524) Editor: Fixed the method to get object pick |